Gremory is the 56th demon in the Ars Goetia, described therein as looking like “a beautiful woman with a Duchess’ grown tied around her waist, and riding on a great camel.” Needless to say, I just wasn’t feeling the camel.
This drawing took forever. When I wasn’t getting distracted by the obvious, I was feeling paranoid about not doing her justice, so I kept putting it off. In the end, I figured “justice” was impossible and settled for “Result that feels enough like her.”
When I can’t think of what to draw, sometimes I do quick practice sketches of whatever might be near me. After all, drawing something is better than drawing nothing. 🙂 In this case, I picked the little crystal tree on my desk.
I felt like using a drawing instead of a photo for my personal Twitter avatar, so I came up with this. If I’m going to draw myself, I might as well look cool. :p (As always, you can also find this in the gallery.
In life, she often suffered in silence. She’d been taught her pain didn’t matter and when she dared to show it, she was often judged, ridiculed or punished. Now, she wears a permanent smile and knows only bliss.
In life, she dreamed of suicide. She longed for death so often that she simply considered it normal. Now, her flayed wrists are a testament to how she welcomed her fate.
In life, she was the outside observer—seeing much, but rarely part of anything. Now, she has no eyes that would be recognized as such, but sees far more clearly than she ever did before.
In life, she experienced loneliness and longed for acceptance and love. Now a being spoken of only in whispers who wanders depths of Hell, she has no concern for such things.
In life, she was quiet and kept to herself. People sometimes told her that she needed to speak up, that she should be more outgoing. Nobody took her seriously; even those who told her to talk only wanted her to say what they thought she should. She’s now been relieved of the burden of speech—and everybody listens.
In life, she felt powerless. Now, she has nothing to fear.
(It started as a self-portrait of sorts, but since it took on a life of its own, I decided to give her a story. For more of my present and future artwork, please feel free to visit my art site.)
I decided to try something I’d been thinking about for a while: drawing myself as a cenobite from Hellraiser, my favorite horror franchise (at least up to the third movie). Here’s how it turned out.
Hi, Everyone! I just wanted to make a brief post to let you know my ongoing game project Homicidal Jenny is still going on. I’ve even included photographic evidence in the form of some questionable concept at and the somewhat less questionable semi-final product. As you may have guessed from the screenshot below, it’s the boss room for stage three.
Right now, because I really have no idea what I’m doing and didn’t plan much in depth, I’m focused on getting the stage layouts and graphics done. After that, I’ll work on any normal enemies I haven’t created/programmed yet as well as the bosses. Then, the menus and generally making it playable followed by cinematics and such. Music will more than likely be the last thing I sort out; my composition talent is minimal and even if I just scrape together free resources or something (after all, the game itself will be free), I want it to sound halfway decent.
But one way or another, this game WILL get finished. Eventually. In the meantime, thanks for your patience—and for being interested enough to check on its progress!
In honor of spooky season, I did a practice sketch of Jack Skellington. I know there’s room for improvement, but that’s what makes it practice. 🙂 (Also posted in the gallery along with my other stuff.)
Here’s a little video update on Homicidal Jenny. As the title says, it contains graphical updates. I’m also getting somewhat better at using my phone to record videos. :p
Since it’s been so long, I figured I’d bite the bullet and make a video that actually has me in it. Just a [very] general overview of who I am and what I do.
Hello, one and all! I said I’d update this site more often–and since I’d been updating it once every other blue moon, making a new post within a month is a vast improvement. :p
Since I’m here, I’ll share some of my progress with Homicidal Jenny, the on-and-off platformer project that would probably be done by now if life and especially all the garbage in my head hadn’t gotten in the way. So far, I’ve completed the graphics and layout for the first two stages as well as stage 3-1. There will be eight stages total. As for story (which I might have mentioned before), it’s a sequel to She Who Fights Monsters that branches off from the Hate path. I haven’t gotten started on the cinematics yet, but I have written the script. I might say more when once some cutscenes are in place, whenever that may be.
Not much of an update, I know, but I wanted to post something. To help make up for that, please enjoy these new screenshots—and know a video is coming in the next week or two.